Archive for the ‘Microsoft News’ Category

Wiggidy What!?!

April 1, 2008

Cloverfield the game?  If this is true I don’t know what to think.  I think if it were like the movie it would have to be very well handled, while if you were to play through the point of view of a soilder it could work.  I’m really unsure about how to feel about a Cloverfield game, just as I am unsure about a sequel.  I liked the movie, but I still feel that a sequel or game would have to be extremely well handled, because I don’t want “Cloverfeild” to lose what made it special.

Advertisements

New Sonic Unleashed Footage

March 24, 2008

Sonic Unleahed is Sega’s latest Sonic trademark, and if this footage is real then I can’t wait to play some 3-D side scrolling sonic.  It’s said to be a multiplatform release, so it should be hitting the 3 major consoles.

A Dream come true?

March 18, 2008

“(Guitar Hero: The Beatles is) something we have talked about and something I’d like to pursue.” – Sony/ATV chairman and CEO Marty Bandier

 THAT WOULD BE AWESOME!!!

Source

I’m trying to catch up on new real quick because I wasn’t able to get on the computer at all last night, VC update coming this afternoon.

Goldeneye could have been one XBLA

January 12, 2008

That’s right the game was planned to hit the Xbox Live Arcade with its origenal graphics, and sound but with online multiplayer.  However what killed it was negotiations between Nintendo and Microsoft as to whether Nintendo would be payed once for putting on XBLA or being payed continuously as long as it’s on there.  As a result the project as been shelved and may never be released as a result.

Source

Some info from the new EGM

January 4, 2008

 It’s not all Nintendo, but there’s some neat info reguardless…

News/Info:

No new SSBB info

Next issue is about PS3 games in 2008.

PS2 Nights Remake not being released stateside

Miyamoto shot down a Retro developed Twisted Metal clone because it had guns on cars

Red Steel 2 apparently being handed to another developer because it’s not going well. Online co-op and release in 2008 likely.

Resistance 2 to start with a bang. Vehicles in multiplayer.

Treyarch developing CoD5. World War 2 again.

Animal Crossing Wii to be a sequel and possibly a MMO.

Gears of War 2 will have much more emphasis on story and it will be darker.

For future releases, rumors, and reviews from this issue click here

More Bomberman in ’08

December 31, 2007

“Our goal with Bomberman is to bring the fantastic gameplay to a wider fanbase. We start off the new year with a big tournament in Bomberman LIVE on XBLA, then move into new Bomberman Land releases on the Wii, DS, PSP®, and mobile. We have lots more planned to bring even more fans into the community in 2008.” – John Greiner, President and CEO of Hudson Entertainment

That Bomberman Tournament sounds pretty cool, as long as it’s not the new realistic hardcore bomberman.  Other than that Cheers to Bomberman.

Source

The Discovery Channel to do a Video Game Documentary

November 8, 2007

Discovery Channel Examines the History and Impact of Videogames in New Special RISE OF THE VIDEOGAMESPut down the joystick in favor of the remote control and join Discovery Channel for a pixel-by-pixel exploration of the history of videogames in the new, five-part special RISE OF THE VIDEOGAME premiering Wednesday, November 21 at 8 PM (ET/PT).RISE OF THE VIDEOGAME captures the (r)evolution of videogames from the early 1970s and the days when Atari ruled through today, examining how the videogame industry has changed and how videogame entertainment is created, produced, marketed and distributed.Level One
U.S. Premiere
Wednesday, November 21 at
8 PM (ET/PT)The videogame started not with a bang but with a ping. Unlike other forms of entertainment, videogames turn the viewer into a player who actively shapes the outcome of their experience. At first video games and the creators were as misunderstood by the public as rock & roll in its infancy. But those closest to the videogame business persevered and never lost sight of the ability videogames had to become a dominant form of entertainment.Level Two
U.S.
Premiere
Wednesday, November 28 at
8 PM (ET/PT)
In the late 1970s and early 1980s, instead of controlling spaceships and tennis rackets, videogame technology allowed players to command recognizable characters with real faces and back stories. This paralleled the importance of the hero’s journey that was popular in movies of the time like “Rocky” and “Star Wars,” as well as mirrored the rise of individualism and conservative meritocracy, where one man can make a difference. Game creators were liberated to create more complex videogames with heroic journeys, and Japanese creators like Shigeru Miyamoto rose to prominence with star characters Super Mario, Luigi and Zelda.Level Three
U.S.
Premiere
Wednesday, December 5 at
8 PM (ET/PT)
It was a foreign concept to early game designers but with games like “Return to Castle Wolfenstein” and “DOOM”, video games grew from their primitive 2-D roots into richly detailed 3-D worlds. These groundbreaking 3-D games led the industry down new paths both thrilling and troubling. Critics questioned if these games were getting too real, too violent and too addictive. For the first time game designers had to grapple with tough questions.Level Four
U.S.
Premiere
Wednesday, December 12 at
8 PM (ET/PT)
Since the invention of the computer man has feared “the machine” and its ability to think. But a computer’s unique computational power has also led to the development of seminal games that are unpredictable, intelligent and malleable. “God games” like SimCity and Civilization simulate entire worlds and let players experiment with cause and effect. Other designers have used artificial intelligence to create lifelike characters and worlds that shape themselves to each player. And some games are so technologically advanced that they have become tools for learning, or better yet, creative expression.Level Five
U.S.
Premiere
Wednesday, December 19 at
8 PM (ET/PT)

Can a computer game make you cry? With the introduction of Playstation 2’s “emotion engine” in 1999 game developers had the technology to enable deep, moving stories that tugged at gamers’ heartstrings. The rise of online virtual world games added another emotional dimension, letting players make real connections (including marriages) through a virtual game and helping them escape a world rife with violence and terror.

link

Rock Band Tour Truck Sighting.

October 16, 2007

So last night I had finished up working at my place of employment around 9:30, and with time before my parents show up I’m waiting outside the store.  Well it’s not long before I look into the Wal-Mart parking lot and spot a large 18 wheeler with the words Rock Band across the side.  So I decided to investigate, and I ran across the parking lot and took some picture of the truck with my Cell Camera, you can check them out below.

Pretty Cool huh?  I think the truck was either on it’s was to or from the Baltimore show.

Capcom Resurrects Bionic Commando

October 15, 2007

Today Capcom announced that they were bringing back the Bionic Commando series, with a new title.  Of course some things have changed, fact of the matter is it’s a new Bionic Commando.  You can read about it here.  I just want to know why doesn’t Capcom bring it to the Wii?  The origenal Bionic Commando was on the NES, I want a Wii Version!  (Maybe I’ll have to pick up a 360 at some point in the future after all)

Ubisoft Working on a Heroes Game

July 26, 2007

Today Ubisoft announced that they were developing a game based of the hit NBC series Heroes.  No platforms were announced for the game but hopefully it will come to the Wii.  (Heroes is pretty big in my house so I thought this was cool)

Link